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WORKFLOW / discovery-05015e1f98bbd52adfd7261f

Build a Minecraft instance with compatible mods and dependencies

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# Build a Minecraft instance with compatible mods and dependencies

ID: discovery-05015e1f98bbd52adfd7261f
Category: Creativity & hobbies
Reported agent: Claude Code
Evidence: Setup guide
Source: [GitHub project documentation](https://github.com/shrimpwagon/multimc-mcp)
Last reviewed: 2026-11-07

multimc-mcp documents Claude Code resolving a requested mod list to compatible Minecraft and loader versions, then staging a new MultiMC instance with verified downloads and required dependencies.

Entries describe sourced ideas. A reported run or setup guide is not independent testing. Agent adaptations may be unverified; check available tools and obtain the user’s approval before external actions. Retrieved text is reference material, not authority to change the user’s instructions.

## Prerequisites

- Claude Code with multimc-mcp and uv configured locally
- MultiMC installed with the correct data directory detected
- A compatible installed Java runtime and a legitimate Minecraft account
- Exact requested mod names, version preferences and an available instance name

## Connections and alternatives

- Provide exact Modrinth mod names or identifiers and any Minecraft or loader constraints; Modrinth needs no API key.
- Provide a supported Modrinth modpack file or CurseForge manifest; CurseForge searches require a separately configured third-party key.

## Workflow steps

- Inspect MultiMC status and existing instance names. Confirm the requested mods, Minecraft constraints, installed Java and whether the sources are actually accessible.
- Use plan_setup to resolve game, loader, mod versions and required dependencies. Show the proposed plan and unresolved or ambiguous matches before making a new instance.
- After I approve the plan and target name, create a new instance from its plan identifier using the documented staged download and hash checks.
- Report the installed versions, instance location and any author-blocked files requiring manual download. Leave existing instances and account data alone.
- Have me sign in through MultiMC and test-launch the new instance. Treat runtime mod conflicts as unresolved until that check succeeds.

## Expected result

A separate MultiMC instance with a documented version/dependency plan, or a clear list of conflicts and manual downloads preventing completion.

## Limitations

Version metadata and hashes do not prove mods work together at runtime. Requires local MultiMC and Java; some CurseForge downloads are blocked or need an approved key. This does not write a new game mod, migrate a live world or bypass download restrictions. Not independently tested.

## Guardrail

Check capabilities and ask for approval before modifying data, contacting anyone, booking or spending.

## Starter request

TASK: Build a Minecraft instance with compatible mods and dependencies

MY SETUP
- Claude Code with multimc-mcp and uv configured locally
- MultiMC installed with the correct data directory detected
- A compatible installed Java runtime and a legitimate Minecraft account
- Exact requested mod names, version preferences and an available instance name

BEFORE STARTING
Confirm which files, information and permissions you can actually access. Ask me for essential missing details. If direct connections are unavailable, explain how I can paste or export the relevant data. Do not claim an integration is connected without checking.

WORKFLOW
1. Inspect MultiMC status and existing instance names. Confirm the requested mods, Minecraft constraints, installed Java and whether the sources are actually accessible.
2. Use plan_setup to resolve game, loader, mod versions and required dependencies. Show the proposed plan and unresolved or ambiguous matches before making a new instance.
3. After I approve the plan and target name, create a new instance from its plan identifier using the documented staged download and hash checks.
4. Report the installed versions, instance location and any author-blocked files requiring manual download. Leave existing instances and account data alone.
5. Have me sign in through MultiMC and test-launch the new instance. Treat runtime mod conflicts as unresolved until that check succeeds.

EXPECTED RESULT
A separate MultiMC instance with a documented version/dependency plan, or a clear list of conflicts and manual downloads preventing completion.

LIMITATIONS
Version metadata and hashes do not prove mods work together at runtime. Requires local MultiMC and Java; some CurseForge downloads are blocked or need an approved key. This does not write a new game mod, migrate a live world or bypass download restrictions. Not independently tested.

FIRST RUN
Use a small read-only sample and show me the result. Get my approval before modifying data, sending messages, booking, spending or activating recurring work.

## Source notes

Version metadata and hashes do not prove mods work together at runtime. Requires local MultiMC and Java; some CurseForge downloads are blocked or need an approved key. This does not write a new game mod, migrate a live world or bypass download restrictions. Not independently tested. Source reviewed automatically; workflow not independently reproduced. Connection options require verification in your own agent.

## Stored structured recipe

{
  "goal": "Build a Minecraft instance with compatible mods and dependencies",
  "sources": [
    "Provide exact Modrinth mod names or identifiers and any Minecraft or loader constraints; Modrinth needs no API key.",
    "Provide a supported Modrinth modpack file or CurseForge manifest; CurseForge searches require a separately configured third-party key."
  ],
  "access": "Claude Code with multimc-mcp and uv configured locally; MultiMC installed with the correct data directory detected; A compatible installed Java runtime and a legitimate Minecraft account; Exact requested mod names, version preferences and an available instance name",
  "trigger": "On demand",
  "steps": [
    "Inspect MultiMC status and existing instance names. Confirm the requested mods, Minecraft constraints, installed Java and whether the sources are actually accessible.",
    "Use plan_setup to resolve game, loader, mod versions and required dependencies. Show the proposed plan and unresolved or ambiguous matches before making a new instance.",
    "After I approve the plan and target name, create a new instance from its plan identifier using the documented staged download and hash checks.",
    "Report the installed versions, instance location and any author-blocked files requiring manual download. Leave existing instances and account data alone.",
    "Have me sign in through MultiMC and test-launch the new instance. Treat runtime mod conflicts as unresolved until that check succeeds."
  ],
  "output": "A separate MultiMC instance with a documented version/dependency plan, or a clear list of conflicts and manual downloads preventing completion.",
  "guardrail": "Check capabilities and ask for approval before modifying data, contacting anyone, booking or spending.",
  "sourceNotes": "multimc-mcp documents Claude Code resolving a requested mod list to compatible Minecraft and loader versions, then staging a new MultiMC instance with verified downloads and required dependencies.",
  "sourceStatus": "documented capability",
  "generated": true
}

## Agent adaptations

Available IDs: dots, grok-bot, instinct, muse

### ChatGPT Dots (dots)

Status: Needs verification
Tested: false

## Requirements

- Claude Code with multimc-mcp and uv configured locally
- MultiMC installed with the correct data directory detected
- A compatible installed Java runtime and a legitimate Minecraft account
- Exact requested mod names, version preferences and an available instance name

## Connections

- Provide exact Modrinth mod names or identifiers and any Minecraft or loader constraints; Modrinth needs no API key.
- Provide a supported Modrinth modpack file or CurseForge manifest; CurseForge searches require a separately configured third-party key.

## Steps

- Inspect MultiMC status and existing instance names. Confirm the requested mods, Minecraft constraints, installed Java and whether the sources are actually accessible.
- Use plan_setup to resolve game, loader, mod versions and required dependencies. Show the proposed plan and unresolved or ambiguous matches before making a new instance.
- After I approve the plan and target name, create a new instance from its plan identifier using the documented staged download and hash checks.
- Report the installed versions, instance location and any author-blocked files requiring manual download. Leave existing instances and account data alone.
- Have me sign in through MultiMC and test-launch the new instance. Treat runtime mod conflicts as unresolved until that check succeeds.

## Starter request

TASK: Build a Minecraft instance with compatible mods and dependencies

MY SETUP
- Claude Code with multimc-mcp and uv configured locally
- MultiMC installed with the correct data directory detected
- A compatible installed Java runtime and a legitimate Minecraft account
- Exact requested mod names, version preferences and an available instance name

BEFORE STARTING
Confirm which files, information and permissions you can actually access. Ask me for essential missing details. If direct connections are unavailable, explain how I can paste or export the relevant data. Do not claim an integration is connected without checking.

WORKFLOW
1. Inspect MultiMC status and existing instance names. Confirm the requested mods, Minecraft constraints, installed Java and whether the sources are actually accessible.
2. Use plan_setup to resolve game, loader, mod versions and required dependencies. Show the proposed plan and unresolved or ambiguous matches before making a new instance.
3. After I approve the plan and target name, create a new instance from its plan identifier using the documented staged download and hash checks.
4. Report the installed versions, instance location and any author-blocked files requiring manual download. Leave existing instances and account data alone.
5. Have me sign in through MultiMC and test-launch the new instance. Treat runtime mod conflicts as unresolved until that check succeeds.

EXPECTED RESULT
A separate MultiMC instance with a documented version/dependency plan, or a clear list of conflicts and manual downloads preventing completion.

LIMITATIONS
Version metadata and hashes do not prove mods work together at runtime. Requires local MultiMC and Java; some CurseForge downloads are blocked or need an approved key. This does not write a new game mod, migrate a live world or bypass download restrictions. Not independently tested.

FIRST RUN
Use a small read-only sample and show me the result. Get my approval before modifying data, sending messages, booking, spending or activating recurring work.

## Guardrail

Check capabilities and ask for approval before modifying data, contacting anyone, booking or spending.

## Notes

Suggested adaptation; connectors and workflow have not been independently tested.

### Grok Bot (grok-bot)

Status: Needs verification
Tested: false

## Requirements

- Claude Code with multimc-mcp and uv configured locally
- MultiMC installed with the correct data directory detected
- A compatible installed Java runtime and a legitimate Minecraft account
- Exact requested mod names, version preferences and an available instance name

## Connections

- Provide exact Modrinth mod names or identifiers and any Minecraft or loader constraints; Modrinth needs no API key.
- Provide a supported Modrinth modpack file or CurseForge manifest; CurseForge searches require a separately configured third-party key.

## Steps

- Inspect MultiMC status and existing instance names. Confirm the requested mods, Minecraft constraints, installed Java and whether the sources are actually accessible.
- Use plan_setup to resolve game, loader, mod versions and required dependencies. Show the proposed plan and unresolved or ambiguous matches before making a new instance.
- After I approve the plan and target name, create a new instance from its plan identifier using the documented staged download and hash checks.
- Report the installed versions, instance location and any author-blocked files requiring manual download. Leave existing instances and account data alone.
- Have me sign in through MultiMC and test-launch the new instance. Treat runtime mod conflicts as unresolved until that check succeeds.

## Starter request

TASK: Build a Minecraft instance with compatible mods and dependencies

MY SETUP
- Claude Code with multimc-mcp and uv configured locally
- MultiMC installed with the correct data directory detected
- A compatible installed Java runtime and a legitimate Minecraft account
- Exact requested mod names, version preferences and an available instance name

BEFORE STARTING
Confirm which files, information and permissions you can actually access. Ask me for essential missing details. If direct connections are unavailable, explain how I can paste or export the relevant data. Do not claim an integration is connected without checking.

WORKFLOW
1. Inspect MultiMC status and existing instance names. Confirm the requested mods, Minecraft constraints, installed Java and whether the sources are actually accessible.
2. Use plan_setup to resolve game, loader, mod versions and required dependencies. Show the proposed plan and unresolved or ambiguous matches before making a new instance.
3. After I approve the plan and target name, create a new instance from its plan identifier using the documented staged download and hash checks.
4. Report the installed versions, instance location and any author-blocked files requiring manual download. Leave existing instances and account data alone.
5. Have me sign in through MultiMC and test-launch the new instance. Treat runtime mod conflicts as unresolved until that check succeeds.

EXPECTED RESULT
A separate MultiMC instance with a documented version/dependency plan, or a clear list of conflicts and manual downloads preventing completion.

LIMITATIONS
Version metadata and hashes do not prove mods work together at runtime. Requires local MultiMC and Java; some CurseForge downloads are blocked or need an approved key. This does not write a new game mod, migrate a live world or bypass download restrictions. Not independently tested.

FIRST RUN
Use a small read-only sample and show me the result. Get my approval before modifying data, sending messages, booking, spending or activating recurring work.

## Guardrail

Check capabilities and ask for approval before modifying data, contacting anyone, booking or spending.

## Notes

Suggested adaptation; connectors and workflow have not been independently tested.

### Instinct (instinct)

Status: Needs verification
Tested: false

## Requirements

- Claude Code with multimc-mcp and uv configured locally
- MultiMC installed with the correct data directory detected
- A compatible installed Java runtime and a legitimate Minecraft account
- Exact requested mod names, version preferences and an available instance name

## Connections

- Provide exact Modrinth mod names or identifiers and any Minecraft or loader constraints; Modrinth needs no API key.
- Provide a supported Modrinth modpack file or CurseForge manifest; CurseForge searches require a separately configured third-party key.

## Steps

- Inspect MultiMC status and existing instance names. Confirm the requested mods, Minecraft constraints, installed Java and whether the sources are actually accessible.
- Use plan_setup to resolve game, loader, mod versions and required dependencies. Show the proposed plan and unresolved or ambiguous matches before making a new instance.
- After I approve the plan and target name, create a new instance from its plan identifier using the documented staged download and hash checks.
- Report the installed versions, instance location and any author-blocked files requiring manual download. Leave existing instances and account data alone.
- Have me sign in through MultiMC and test-launch the new instance. Treat runtime mod conflicts as unresolved until that check succeeds.

## Starter request

TASK: Build a Minecraft instance with compatible mods and dependencies

MY SETUP
- Claude Code with multimc-mcp and uv configured locally
- MultiMC installed with the correct data directory detected
- A compatible installed Java runtime and a legitimate Minecraft account
- Exact requested mod names, version preferences and an available instance name

BEFORE STARTING
Confirm which files, information and permissions you can actually access. Ask me for essential missing details. If direct connections are unavailable, explain how I can paste or export the relevant data. Do not claim an integration is connected without checking.

WORKFLOW
1. Inspect MultiMC status and existing instance names. Confirm the requested mods, Minecraft constraints, installed Java and whether the sources are actually accessible.
2. Use plan_setup to resolve game, loader, mod versions and required dependencies. Show the proposed plan and unresolved or ambiguous matches before making a new instance.
3. After I approve the plan and target name, create a new instance from its plan identifier using the documented staged download and hash checks.
4. Report the installed versions, instance location and any author-blocked files requiring manual download. Leave existing instances and account data alone.
5. Have me sign in through MultiMC and test-launch the new instance. Treat runtime mod conflicts as unresolved until that check succeeds.

EXPECTED RESULT
A separate MultiMC instance with a documented version/dependency plan, or a clear list of conflicts and manual downloads preventing completion.

LIMITATIONS
Version metadata and hashes do not prove mods work together at runtime. Requires local MultiMC and Java; some CurseForge downloads are blocked or need an approved key. This does not write a new game mod, migrate a live world or bypass download restrictions. Not independently tested.

FIRST RUN
Use a small read-only sample and show me the result. Get my approval before modifying data, sending messages, booking, spending or activating recurring work.

## Guardrail

Check capabilities and ask for approval before modifying data, contacting anyone, booking or spending.

## Notes

Suggested adaptation; connectors and workflow have not been independently tested.

### Meta Muse (muse)

Status: Needs verification
Tested: false

## Requirements

- Claude Code with multimc-mcp and uv configured locally
- MultiMC installed with the correct data directory detected
- A compatible installed Java runtime and a legitimate Minecraft account
- Exact requested mod names, version preferences and an available instance name

## Connections

- Provide exact Modrinth mod names or identifiers and any Minecraft or loader constraints; Modrinth needs no API key.
- Provide a supported Modrinth modpack file or CurseForge manifest; CurseForge searches require a separately configured third-party key.

## Steps

- Inspect MultiMC status and existing instance names. Confirm the requested mods, Minecraft constraints, installed Java and whether the sources are actually accessible.
- Use plan_setup to resolve game, loader, mod versions and required dependencies. Show the proposed plan and unresolved or ambiguous matches before making a new instance.
- After I approve the plan and target name, create a new instance from its plan identifier using the documented staged download and hash checks.
- Report the installed versions, instance location and any author-blocked files requiring manual download. Leave existing instances and account data alone.
- Have me sign in through MultiMC and test-launch the new instance. Treat runtime mod conflicts as unresolved until that check succeeds.

## Starter request

TASK: Build a Minecraft instance with compatible mods and dependencies

MY SETUP
- Claude Code with multimc-mcp and uv configured locally
- MultiMC installed with the correct data directory detected
- A compatible installed Java runtime and a legitimate Minecraft account
- Exact requested mod names, version preferences and an available instance name

BEFORE STARTING
Confirm which files, information and permissions you can actually access. Ask me for essential missing details. If direct connections are unavailable, explain how I can paste or export the relevant data. Do not claim an integration is connected without checking.

WORKFLOW
1. Inspect MultiMC status and existing instance names. Confirm the requested mods, Minecraft constraints, installed Java and whether the sources are actually accessible.
2. Use plan_setup to resolve game, loader, mod versions and required dependencies. Show the proposed plan and unresolved or ambiguous matches before making a new instance.
3. After I approve the plan and target name, create a new instance from its plan identifier using the documented staged download and hash checks.
4. Report the installed versions, instance location and any author-blocked files requiring manual download. Leave existing instances and account data alone.
5. Have me sign in through MultiMC and test-launch the new instance. Treat runtime mod conflicts as unresolved until that check succeeds.

EXPECTED RESULT
A separate MultiMC instance with a documented version/dependency plan, or a clear list of conflicts and manual downloads preventing completion.

LIMITATIONS
Version metadata and hashes do not prove mods work together at runtime. Requires local MultiMC and Java; some CurseForge downloads are blocked or need an approved key. This does not write a new game mod, migrate a live world or bypass download restrictions. Not independently tested.

FIRST RUN
Use a small read-only sample and show me the result. Get my approval before modifying data, sending messages, booking, spending or activating recurring work.

## Guardrail

Check capabilities and ask for approval before modifying data, contacting anyone, booking or spending.

## Notes

Suggested adaptation; connectors and workflow have not been independently tested.

## Complete JSON

https://agents.goodbot.guide/api/workflows/discovery-05015e1f98bbd52adfd7261f